;;; QQ: 67762207
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[@main]
#IF
checkpkpoint 2
#SAY
I can not cure the medicine no matter how well you have distorted the nature of mind, your bar or somewhere else ... \ \
<Close/@exit>
#ELSESAY
Welcome, there are many nights with the Pan Island, produced a good medicine herbs. \ \
<Buy/@buy + (medicine category)> drugs \
<Sell/@sell> Drug \
<Pharmaceutical production/@PotionProduce> \
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
<Abandoned/@exit>

[@BUY + ()]
#CALL [VimaScript\bulk purchases.Txt] @quantities 
[@PotionProduce]
#CALL [ProduceSystem\Potion\PotionMain.txt] @Potionsmain
[@BUY +]
#CALL [VimaScript\bulk purchases.Txt] @quantities 

[@buy]
#SAY
In the critical moments that only drugs can save you and bring along some. \ \
<Pre-step/@main>

[@sell]
#SAY
There is no medicine sold me please. \ \
<Pre-step/@main>


[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [111] 1
Check [311] 0

#SAY
<On the task of dialogue./@CALL_Arequest11_1> \
#ACT
Mov D0 1

#IF
Check [209] 1
Check [409] 0

#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
Check [101] 1
Check [301] 0
checkjob Wizard

#SAY
<On the task of dialogue./@CALL_WizardQuest_2> \
#ACT
Mov D0 1

#IF
!Equal D0 1
#ACT
goto @NoQuest_Say
break

[@NoQuest_Say]
#SAY
_ Carefully to find the words, in such a remote country can you come up efficacious herbs. \ \
_ <Close/@exit>


[@CALL_Arequest11_1]
#CALL [AreaQuest\ChoboGuide11\ChoBoGuide11.txt] @Banya_Sunghuk

[@CALL_WizardQuest_2]
#CALL [AreaQuest\ChoBoGuide1\ChoBoGuide1_Wizard.txt] @Basic_Wizard_2

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207
